Continue Your Game: The Jam - Devlog #2: ABSOLUTE CINEMA


Well, I don't know if it was the self-imposed peer pressure of joining a game jam or something else, but I finished my first task and made an opening cutscene for Exit the Dungeon!

You may be asking though, why would I spend the time to make an opening cutscene for a game that is barely a demo? Well, hypothetical person that I'm arguing with, consider this. Could you imagine booting up Ocarina of Time and not hearing your horse clip clop across Hyrule Field? Or starting Gauntlet: Dark Legacy and not hearing a booming voice yammering about evil mages and runes tones? Or playing Metal Gear Solid 3: Snake Eater and not being hit by the first few notes of the greatest song ever written for a game? I know that I can't, even though I skip these cutscenes 99 times out of 100.

I feel like this is the sort of thing that "real" games have and I almost never see them works in progress. It's understandable, this took a while to do and I still don't consider it done, but I feel like 1. it lets the player know that you put in effort before you showed your game to them and 2. it gets them into the headspace of playing a game rather than looking at someone's hobby project. On my released demo I was deadset on having at least a boot-up screen to help give it that gameboy game feel and when I've had people play it in front of me they seem delighted and immediately lock-in.

It was also fun to play director and have years of watching video essays about old movies finally pay off. I did this all in Godot animation player, which I'm not sure was a good idea because it was a bit fiddly to work with. This will still need to be tightened up a bit but for now, I'm happy with it :)

Things to do:

-See about doing sun animations (they exist I was just going back and forth about it)
-extra shade darker on walls?
-fix zoom in on potato


A video of the cutscene is on the game jam discord under my project page.

P.S. I am completely sick of hearing the song that I made for this, but I still think it's a good song after listening to it a million times so I consider that a huge win.

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